1. I have been advocating 3 P development since, namely, a prototype of PowerPoint and Prototypes) and Photoshop.Mobile game planning does not require too many documents. You can use PPT to quickly design the basic architecture and UI layout of the game, especially when designing card games, you can use only PPT to visually display the main
speed and target temperature, other parts can be adjusted according to demand, the default fan speed is too conservative.
Video card parameters:
As the first work of the AMD generation, RX 480 was placed in high hopes, with 14nm of advanced technology and a new Polaris architecture, RX 4,801 has become the market focus. Comprehensive beyond the GTX 970 R9 390 performance, in the DX12
Cocos2d-x 3.0 game instance learning notes "card tower defense" Step 9-hero attack
/* Description:
** 1. This game instance is the last game on the cocos2d-x game development journey, which is rewritten and noted down here with 3.0
** 2. I have also asked me about wood. He s
ATK function will launch the attack.4. Determine whether the target is out of the attack rangeLet's take a look at the UPDATE function.
Void hero: checkatkmonster (float DT) {// ** 9 ** get the monster List Auto scene = Director: getinstance ()-> getrunningscene (); maplayer * layer = (maplayer *) scene-> getchildbytag (tag_map_layer); vector Other functions
Void hero: chooseaim (vector Finally, in the init function
//**9**this->schedule(schedul
: getmonsterstartpos () {return _ monsterposlist. front ();} posbase * monstermanager: getmonsteren DPOs () {return _ monsterposlist. back ();} void monstermanager: showmonster (float DT) {int notshowmonstercnt = _ notshowmonsterlist. size (); If (notshowmonstercnt> 0) {_ Showtime + = DT;} posbase * monsterfirstpos = getmonsterstartpos (); // ** 8 ** stores the monsters that appear this time, then delete the file. In C ++, the file cannot be deleted during container traversal. A vector Here, you
Cocos2d-x 3.0 game instance learning notes "card tower defense" Eighth --- monster appearance, monster tower defense
/* Description:
** 1. This game instance is the last game on the cocos2d-x game development journey, which is rewritten and noted down here with 3.0
** 2. I h
New entry C ++ cocos2d-x3.0 tower anti-instance game
Well, at this point, the entire game is basically finished, because of its own level, a lot of details are not well handled during the rewriting process.
The game leaves extensible code in many places, but time is not enough... And there is no artist
Note content:
1. Train of Thought, code, and Result Display
2
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